101
BAR GAMES 101
BARGAMES101.TV
DRINKING GAMESEasy3-8 players20-45 minutes

How to Play Ride the Bus

Ride the Bus is a brutal card-based drinking game where you answer four guesses about each card drawn — get it wrong and you drink. The real punishment comes at the end when someone has to 'ride the bus.'

What You'll Need

Ride the Bus is one of the most popular drinking card games out there — partly because of the simple rules, mostly because of the suspense when someone ends up riding the bus at the end. You need:

  • One standard 52-card deck
  • 3 to 8 players
  • Drinks for everyone
  • A dealer (rotate each round)

Setup

Shuffle the deck. Designate a dealer. The game happens in two phases: Phase 1 builds each player's hand, and Phase 2 is the Pyramid. The loser of Phase 2 "rides the bus" in Phase 3.

How to Play

Phase 1 — Building Your Hand

The dealer goes around the table, giving each player one card at a time, face-down. Before each card is flipped, the player being dealt to must answer a question about it correctly. Get it wrong = drink.

The four questions cycle in order for each card:

  1. Red or Black? Guess the color of the card. Wrong = 1 drink.
  2. Higher or Lower? Compared to your first card, will this one be higher or lower? Ties = drink. Wrong = 2 drinks.
  3. Inside or Outside? Will this card's value fall between your first two cards, or outside them? Ties count as correct in some groups. Wrong = 3 drinks.
  4. Guess the Suit. Straight 1-in-4 chance. Wrong = 4 drinks.

After answering all four questions, each player holds 4 cards face-up in front of them.

Phase 2 — The Pyramid

The dealer builds a pyramid of cards face-down: 5 on the bottom row, then 4, 3, 2, and 1 on top (15 cards total). This is the "bus."

Flip cards one at a time, starting from the bottom row, working up. Each row has a drink value:

  • Row 1 (bottom): 1 drink per card match
  • Row 2: 2 drinks per card match
  • Row 3: 3 drinks per card match
  • Row 4: 4 drinks per card match
  • Row 5 (top): 5 drinks per card match

When a card is flipped, any player who has a matching rank in their hand can assign drinks to another player equal to that row's value. You can put multiple cards down if you have multiple matches. The player being assigned drinks can challenge — if they also have the same rank, the drinks go back. If not, they drink.

The player with the most cards remaining in hand at the end of the pyramid rides the bus. Tiebreaker: whoever has the highest value cards rides.

Phase 3 — Riding the Bus

The unlucky bus rider faces the remaining deck alone. The dealer flips cards one at a time. The rider must answer the same four questions again (Red/Black, Higher/Lower, Inside/Outside, Suit) — but now the bus rider drinks for every wrong answer, and the bus doesn't stop until they answer all four correctly in a row.

Get a question wrong and the sequence resets from question 1. It's entirely possible (and hilarious/terrible) for someone to ride the bus for 20+ cards.

Winning

Everyone who isn't riding the bus wins. The rider just survives. Some groups award the rider a consolation prize if they get through the bus without a single mistake — rare but legendary.

Tips & Strategy

  • Inside is usually the safer bet. If your two cards are spread apart (like a 3 and a Jack), "inside" covers a wide range of values. Statistically, inside wins more often when the gap is 5+ ranks.
  • During the pyramid, match aggressively early. Matching in rows 4-5 is worth 4-5 drinks assigned — devastating. But matching in row 1 still helps you offload cards so you're not riding the bus.
  • Track what's been played. By Phase 2, you have some information about which cards are in the pyramid based on what's face-up in players' hands.
  • Challenge strategically. If you're being assigned 4 drinks and you think you might have the same rank in your hand, check — countering swings the drinks right back.

Variations

No Pyramid

Skip Phase 2 entirely. After Phase 1, whoever has the highest total card value in their hand rides the bus immediately. Faster game, less strategy.

Kings Ride

Drawing a King in any phase immediately makes that player take 5 drinks. Adds extra dread to high cards.

Flip Cup Bus

Instead of riding the bus with questions, the rider plays a solo game of flip cup — they must successfully flip a cup 10 times in a row. Fail and start over. Crowd-pleaser.

Team Bus

The two players with the most remaining cards both ride the bus together, taking turns answering questions. If one gets it wrong, they drink. If the other gets it right, they can save their partner from resetting. Adds teamwork to the chaos.

Ride the Bus involves alcohol consumption. Please drink responsibly. This game is intended for adults 21 and older in the United States.

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